Take Control
Green Uncommon Program from Welcome to Night City — Retail #103 illustrated by RUDCEF
[QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.
Take Control is a Green Uncommon Program card from Welcome to Night City — Retail, printed as WELCOMETONIGHTCITYRETAIL-103. It has 2 cost and 2 RAM. Rules text: [QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.
As a Program, Take Control resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options. Timing windows: Play. Printed effect: [QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.
Take Control belongs to Welcome to Night City — Retail as a Uncommon program card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.
Take Control has 2 recorded prints in the gallery: Welcome to Night City — Retail#103 · RUDCEF and Welcome to Night City — Beta#β103 · RUDCEF. Select a print to compare the image, finish, collector number, and illustrator credit.
When evaluating Take Control, compare quickhack classification synergies, quick keyword packages, and green cards. The 2 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.
Illustrated by RUDCEF
- quick
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