Take Control

Green Uncommon Program from Welcome to Night City — Retail #103 illustrated by RUDCEF

Green Program Uncommon Quickhack quick
Effect

[QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

About Take Control

Take Control is a Green Uncommon Program card from Welcome to Night City — Retail, printed as WELCOMETONIGHTCITYRETAIL-103. It has 2 cost and 2 RAM. Rules text: [QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

How to Use Take Control

As a Program, Take Control resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options. Timing windows: Play. Printed effect: [QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

Set Information

Take Control belongs to Welcome to Night City — Retail as a Uncommon program card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.

Print gallery for Take Control

Take Control has 2 recorded prints in the gallery: Welcome to Night City — Retail#103 · RUDCEF and Welcome to Night City — Beta#β103 · RUDCEF. Select a print to compare the image, finish, collector number, and illustrator credit.

Deck Building with Take Control

When evaluating Take Control, compare quickhack classification synergies, quick keyword packages, and green cards. The 2 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by RUDCEF

Keywords
quick
quick
quick
Classifications
Quickhack
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