Gorilla Arms
Yellow Common Gear from Welcome to Night City — Retail #060 illustrated by TOPDOG Entertainment
(Equip to a friendly Unit or face-up Legend.) The first time this Unit steals 1 or more Gigs each turn, steal a rival Gig with a value not shared by a friendly Gig.
Gorilla Arms is a Yellow Common Gear card from Welcome to Night City — Retail, printed as WELCOMETONIGHTCITYRETAIL-060. It has 4 cost, 3 power, and 3 RAM. Rules text: (Equip to a friendly Unit or face-up Legend.) The first time this Unit steals 1 or more Gigs each turn, steal a rival Gig with a value not shared by a friendly Gig.
As Gear, Gorilla Arms should be evaluated by its attachment target, cost, and the board state it supports. Printed effect: (Equip to a friendly Unit or face-up Legend.) The first time this Unit steals 1 or more Gigs each turn, steal a rival Gig with a value not shared by a friendly Gig.
Gorilla Arms belongs to Welcome to Night City — Retail as a Common gear card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.
Gorilla Arms has 3 recorded prints in the gallery: Welcome to Night City — Retail#060 · TOPDOG Entertainment, Welcome to Night City — Beta#β060 · TOPDOG Entertainment, and Spoiler Set#111 · TOPDOG. Select a print to compare the image, finish, collector number, and illustrator credit.
When evaluating Gorilla Arms, compare cyberware classification synergies and yellow cards. The 4 cost slot should be planned into the deck curve. Similar gear cards can help decide whether this effect, stat line, or timing window fits the list.
Illustrated by TOPDOG Entertainment
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