Cyberpsychosis
Yellow Uncommon Program from Welcome to Night City — Retail #067 illustrated by Michal Ivan
[QUICK] Give an equipped Unit +3 power this turn for each if its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.
Cyberpsychosis is a Yellow Uncommon Program card from Welcome to Night City — Retail, printed as WELCOMETONIGHTCITYRETAIL-067. It has 3 cost and 2 RAM. Rules text: [QUICK] Give an equipped Unit +3 power this turn for each if its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.
As a Program, Cyberpsychosis resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options. Timing windows: Play. Printed effect: [QUICK] Give an equipped Unit +3 power this turn for each if its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.
Cyberpsychosis belongs to Welcome to Night City — Retail as a Uncommon program card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.
Cyberpsychosis has 3 recorded prints in the gallery: Welcome to Night City — Retail#067 · Michal Ivan, Welcome to Night City — Beta#β067 · Michal Ivan, and Spoiler Set#102 · Michal Ivan. Select a print to compare the image, finish, collector number, and illustrator credit.
When evaluating Cyberpsychosis, compare quickhack classification synergies, quick keyword packages, and yellow cards. The 3 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.
Illustrated by Michal Ivan
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