Chrome Reverie

Blue Common Program from Welcome to Night City — Retail #131 illustrated by ADIA

Blue Program Common Braindance
Effect

A rival Unit can't attack until your next turn. If you control a min Gig, you may Call a Legend for free. (You can only Call a Legend once per turn.)

About Chrome Reverie

Chrome Reverie is a Blue Common Program card from Welcome to Night City — Retail, printed as WELCOMETONIGHTCITYRETAIL-131. It has 3 cost and 1 RAM. Rules text: A rival Unit can't attack until your next turn. If you control a min Gig, you may Call a Legend for free. (You can only Call a Legend once per turn.)

How to Use Chrome Reverie

As a Program, Chrome Reverie resolves as a one-shot effect. Compare its RAM, timing, and card text against other program options. Timing windows: Play. Printed effect: A rival Unit can't attack until your next turn. If you control a min Gig, you may Call a Legend for free. (You can only Call a Legend once per turn.)

Set Information

Chrome Reverie belongs to Welcome to Night City — Retail as a Common program card. Use the set, rarity, color, cost, power, and RAM details here to compare printings and filter cards in the Cyberpunk card database.

Print gallery for Chrome Reverie

Chrome Reverie has 3 recorded prints in the gallery: Welcome to Night City — Retail#131 · ADIA, Welcome to Night City — Beta#β131 · ADIA, and Spoiler Set#131a · ADIA. Select a print to compare the image, finish, collector number, and illustrator credit.

Deck Building with Chrome Reverie

When evaluating Chrome Reverie, compare braindance classification synergies and blue cards. The 3 cost slot should be planned into the deck curve. Similar program cards can help decide whether this effect, stat line, or timing window fits the list.

Artist and sources

Illustrated by ADIA

Classifications
Braindance
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